Thanks to alpaca for making the dds-texture converterĪnyone is welcome to use these textures as they please and consider them public domain although it would be nice if the burrek was mentioned. I will improve the exising texture packs if anyone posts any good suggestions with PICTURES.
#Rome total war 2 modding mod#
I will release a horse barding and generals mod within a week. If you have backed-up your files simply restore them, else re-unpack the the data packs of the original game or remove the ' file_first = true' from your. This mod starts the game during the Second Punic War (Rome 2. bat file provided witht he readme to launch the game If you’re looking to plunge back into Rome in anticipation of the sequel then Roma Surrectum is highly recommended. CFG files if you use a mod-switches (make sure your CFG file is read-only as the game will erase the command otherwise).Ģ. Note that you will also need to add this line to any mod specific. If you want a bloodier (unrealistic) looking effects paste the paste the /data/ folder from the /More Blood/ on top of the previous one. Paste the /data/ folder, and its contents, found with this readme in you MTW2 root directory and click 'yes' when prompted to overwrite. (Optional, recommended if you plan to deinstall) Backup the following directories and their contents in your vanilla MTW2 installation folder: Medieval 2 : Total War (and possibly patched to version 1.1)
#Rome total war 2 modding mods#
Note: texture mods won't work in any other directory than the vanilla /data/ directory. If you have Horsearchers blood+sky mod these files will voerwrite his textures. The coders have the actual game to be getting on and making, which is much more important than putting together mod tools. Guaranteed they wont be out any time soon. added alternative texture for those who have the 'bloody' trait. Modding tools are more likely to come towards the end of the production cycle, so that most or all of the official DLCs and content updates will be done with. On the other hand dirt+blood still looks like dirt+blood. The new dirt texture addreses this by toning down the dirt effect so it is almost imperceptible. The other problem I found in vanilla was that the cavalry units would get dirty within the first minute of a battle even if they did not move. My new textures try to remedy that by decreasing the overall amount of blood and instead adding a spatter like effect. A stabbing or slashing wound would produce a squirt or spray of blood at best and not a bucketlike outpoor. Unless the knights acctually smeared themselves with blood I find it very unlikely that they would get as much blood on them as they do in vanilla. I really dislike the fact that once a unit gets really blooded up it starts looking like a tomatoe. This mod changes 2 things: blood overlay and dirt overlay This mod replaces the texture for blood and tones down the dirt effects.Ĭhanges : Added alternative textures with more blood.īurrek's Blood and Dirt v0.91 Readme + a lot of grammar and spelling msitakes